====== OSA : OS_Msg_Accept ====== **OS_Msg_Accept (msg_cb, os_msg_type_var)**\\ **OS_Msg_Accept_I (msg_cb, os_msg_type_var)**\\ === === Accept existing message. Before calling this service you should be sure that a message exists. After service is executed message will be cleared. === Call allowed: === Everywhere === Parameters: === {| class = "fpl" |- |//''msg_cb''// |Pointer to message descriptor. Variable of ##[[en:osa:ref:description:data_types#OST_MSG_CB|OST_MSG_CB]]## type |- |//''os_msg_type_var''// |Variable of ##[[en:osa:ref:description:data_types#OST_MSG|OST_MSG]]## type, where pointer to message will be placed |} === Returns: === nothing === Example: === OST_MSG_CB msg_cb; void Task (void) { OST_MSG msg; for (;;) { /*...*/ if (OS_Msg_Check(msg_cb)) { // if message exists OS_Msg_Accept (msg_cb, msg); // than accept it and store pointer // to msg variable } /*...*/ } } === Old style name === **OS_AcceptMsg**\\ === See also === * [[en:osa:ref:allservices:OS_Msg_Create|OS_Msg_Create]] * [[en:osa:ref:allservices:OS_Msg_Send|OS_Msg_Send]] * [[en:osa:ref:allservices:OS_Msg_Send_TO|OS_Msg_Send_TO]] * [[en:osa:ref:allservices:OS_Msg_Send_Now|OS_Msg_Send_Now]] * [[en:osa:ref:allservices:OS_Msg_Check|OS_Msg_Check]] * [[en:osa:ref:allservices:OS_Msg_Wait|OS_Msg_Wait]] * [[en:osa:ref:allservices:OS_Msg_Wait_TO|OS_Msg_Wait_TO]] ---- * [[en:osa:ref:services:alphabetical|Alphabetical]] * [[en:osa:ref:services:brieflist|All services]] ~~UP~~